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torstai 5. helmikuuta 2015

N&T Talvisota Flames of War Tournament, Day Two

After some rest it was time for the second day of the tournament and I would start the day by playing against a Soviet horde of 21 T-34's, SU-85's and SU-100's backed up by Spetnatz and mechanized infantry. The scenario was Breakthrough and was played over a table with quite heavy terrain.

I chose to focus my troops on one quarter with the plan of controlling access to the hedge protected corner from the town and hedgeline.



To start the game off the Spetnaz infiltrated a T-34 platoon closer to one flank and moved themselves next to the town that was occupied by one of my Hellcat security sections that was waiting to pop up there to block any attempt at movement on that flank.


The Spetnaz managed to block off my Hellcats by moving next to the security team on their turn one, while the T-34s double all the way over to closest objective before my infantry and AT guns had had enough time to get into position. Artillery achieved little and only bailed one tank.


Next turn I got my reinforcements and felt like I needed to strike back hard to gain the initiative. One Hellcat platoon springing up from the security section in town and another coming in to the rear of the T-34s from reserve attacked with 4 57mm guns and the whole artillery blasting away at the Russkies. I rolled horribly and killed 3 tanks and bailed 4. Things were not looking very good.




All the bailed out Soviet tanks remounted and promptly backed up and faced the Hellcats that had showed up in their rear. A short firefight later all the Hellcats were destroyed.


At this point I had lost the game so had to go salvaging some points. With both Soviet infantry platoons in and near the buildings I decided to assault with one infantry platoon and support them with my remaining Hellcats. The Soviet trucks were blown to pieces limiting return fire and some infantry teams received machine gun fire cutting them down. My arty hit the defending troops causing pins, but didn't cause any casualties. Easy win for the Paras, but both Soviet platoons passed their morale tests.


Return fire was as heavy as expected and the SU-100s took out one bogged Hellcat and a single flame-thrower team finished off the rest.. With things going south fast I went in for another close combat to finish off the Soviet infantry that was now backed by T-34s. Another close call with defensive fire, but the attack went in and I promptly wiped out both platoons. With my victory being highly unlikely we decided to stop the game at a 4-3 loss for me.




As a hindsight I should have deployed my Hellcat security section so that I could have popped the platoon behind the hedges. Now they were put out off the game for one more turn by the Spetnaz moving in. I was also too cautious with the leftmost infantry platoon in the woods and should have deployed it in the buildings. Still I did manage to get the 3 points from the game against a much more experienced opponent.

Even with the loss in the previous game I was still tied at second place and only 2 points from first place. So a clear win in the last game could easily put me in the lead. However the final  game was going to be a tough one with me playing against a Finnish infantry company in Dust Up. I'm not a big fan of the scenario and definately not with two infantry lists with artillery and loads of open space and clear lines of sight.

I got to decided the table quarters and picked the most covered one for myself and forced my opponent to pick the wide open one with a swamp and a river going through it. I placed my own objective in the town for easy defence and the other one as close to my deployment as possible. I put an AT platoon, 2 artillery platoons and an infantry platoon on the table with the rest hopefully coming out of reserves in time.


The Finns deployed their heavy artillery in the corner, AT guns guarding the bridge and a Pioneer and an infantry platoon near the crossroads. The first five turns were pretty much uneventful with my artillery pounding the Finnish positions constantly causing some damage. My AOP got immediately shot down by the Finnish Stuka which then turned it's attentions onto my AT guns guarding one objective from flanking T-34s. At this point my tournament weariness started to tell as I forgot I had zeroed in with arty already and actually missed couple of turns of artillery fire when I couldn't spot the infantry. This would come to bite me in the ass later in the game.



And the second time tournament weariness really bit me in the arse was when I realized that the river was half an inch too far and I had to deploy all my reserves to the wrong side. That's what you get for being too tired to actually check it instead of relying on your superior guestimation. So into the river the infantry platoon went to get a refreshing swim after their flanking march. Artillery caused some casualties, but they rallied and got over.


Luckily the river was less than 8" wide and I could deploy Hellcats to the other side with ease.


At this point one Finnish observer had made it's way into a position from where it could actually spot something. I was having none of it with 4 Hellcats and an infantry platoon opening up and killing the poor bastard.



At this point the game got heated up very fast with the arrival of Finnish reserves next to my objective. In the heat of the game I forgot to take photos, but a large infantry platoon supported by T-34s arrived and attacked the defending AT guns that I had neglected to reinforce with infantry. Once again it would have been beneficial to check the area where reserves could deploy as they were able to show up almost in front of the objective.

To salvage the situation I came in for a counter-attack with two platoons of Hellcats moving in to offer fire support while the infantry moved in to attack. I killed off two T-34s with a combination of artillery and some shots from the Hellcats and the last promptly failed their 3+ morale test and left the field. The Finnish infantry was too clumped up to be able to fire effectively and were shooting through terrain that gave bullet proof cover. My assault went in pushing them off when the Finns failed to counter-attack.


The Finns counter-attacked only to be beaten back and destroyed leaving my flank secure. At this point I hear that the other game had ended 4-3 and a 5-2 win would see me tied for first place. However time was against me with 20 minutes left and a time out leading to a mutual loss with a 3-3 draw.


I quickly gunned down what was left on the flank to start forcing my opponent to take company morale tests. However this was not to be as he seemed to be able to pass all of them with ease.


With less than 10 minutes remaining I got desperate and went in for the kill assaulting the lone 2 infantry stands defending the objective. Next turn my opponents pioneers assaulted and my platoon took enough hits to be force a morale test which I failed with rerolls. So there went the 5-2 win. I still had time to take the win and rushed my Hellcats on the objective destroying the Pioneers and taking the objectives.



So a 4-3 win after a very frustrating game. Dust up with two infantry lists is rarely that much fun. Still the cliffhanger in the end made it worth it in the end. The result was an utter bloodbath with pretty much all the combat units wiped out from both sides by the end of the game.

Forgetting that I had ranged in on my opponent in the first 5 turns cost me dearly as both the defending infantry platoon and Pioneer platoon had been reduced enough to force morale test which they first passed. After that I wasn't able to hit them with artillery and they stayed on the table. If they had been gone earlier I could have forced him to take company morale test longer and he might have failed one. I would also have been more free to move units into the area to cap and force his AT guns to move there or prevent the attack by his flanking force. I managed to keep my opponents observers out of sight from my units for most of the game keeping me safe from artillery, which really eased my situation.

With my 4-3 win I just missed being tied for first place by one point and ended up tied for second place. However as I had lost more games than the other player I was dropped to third place overall. The only players I lost to were placed first and second so I guess I can't be too sad about the result especially since this was my first ever Flames of War tournament. I also hadn't played a 2-day tournament in over 10 years and generally don't play in tournaments so it was a nice experience for a change. At least it really got me even more excited about FoW so I guess you guys will be seeing a lot more of that in the future.




Huraaay! Our improvised podium



tiistai 3. helmikuuta 2015

N&T Talvisota Flames of War Tournament, Day One

Last weekend my gaming club organized our annual Winter tournament Talvisota (Winter War). With roughly 100 players it's the biggest event in the wintertime here with 4 game systems being played. Warhammer Fantasy, Warmachine/Hordes, Flames of War and Infinity were all played over the weekend. Originally the event also included a 40k tournament, but as the space was getting limited that has been moved over to a slightly later date.

I played in the 1900pt LW Flames of War tournament with my trusty 101st Airborne. After some no shows on the weekend there were 16 players left to battle it out over 5 games.

My list was from Nuts with the following setup:
2x Command Carbine team

2x Parachute Platoon
- Carbine command, 5x Rifle team, 3x Bazooka team, 60mm Mortar team

2x Tank Destroyer Platoon
- 4 Hellcats

Airborne Anti-tank Platoon
- 4x M1 57mm Gun

Airborne Divisional Recon Platoon
- 4x .50cal Recon Jeep

2x Glider Field Artillery Battery
- 3x M3 105mm Light Howitzer

AOP


The first game in the schedule was Free-For-All and I was paired up against one of our ETC team members who was wielding a Tiger Company from Italy with 6 Tiger's, 2 infantry platoons, 8-rads and some AA guns.


I deployed my artillery on the middle of the map blocked by the hill and put my 57mm guns on top to control the mid route. Both flanks held one Hellcat platoon and one infantry platoon.


My opponent got the first turn and immediately pushed on my left flank. This forced me to pop out my Hellcats early to try take out his exposed Tigers. After a nice lesson in hit distribution most of the hit's on the CO were transferred into the infantry platoon behind him leaving the Tiger only bailed and killing of quite a few infantry stands. Retribution was swift with the cats being wiped out fast.

I had started to move out on the right flank to put pressure on the objective there, but had to rush back left with the Hellcats there to protect what was left of the flank.


At this point I had already lost the game so started to attempt to kill of my opponents platoons to get some points. First in the firing line were the remnants of the infantry platoon that got dosed with the .50 cals from my Recon and finished off with artillery.


My Hellcats from the right flank had made it to the middle of the board, but were met by the Tigers that had now turned on a new opponent. What followed was abysmal shooting from both sides with one Tiger being bailed and one Hellcat being shot to pieces.


My infantry platoon went to take revenge on the recon only to miss their hits and be beaten back in return.



As some salvation my Hellcats finally found their mark taking out a Tiger and it's bailed out companion decided to leave the battlefield.


4-3 loss for me. I should have deployed the Hellcats close to each other. Now I wanted to play aggressive on the right flank, but my opponents fast movement to my left forced me to just start reacting to his play. Not a very good start, but nearly all other games ended 6-1 so I guess it could have been worse.

Next game was Hasty Attack and I played against a reserve player who had taken a 5-2 loss in the previous game and had brought along a minimalistic list to cut down on stuff needed to carry to the location. 5 King Tigers and some air support were going to have to attack me on a board that had some quite heavy terrain.


I deployed most of my force on the left with an infantry platoon and anti-tank spread out to defend the objective against all the King Tigers bearing down on them.


Seeing all the cats on the other side of the table I started moving my other infantry platoon that way to support while moving the Jeeps within striking distance of my objective.


With the hedgerows blocking line of sight the Tigers moved into the road trying to shoot my 57mm's, but didn't manage to kill anything. Air support showed up killing of a team, but achieving little else.



With his only option being assaulting me before my reinforcements started arriving he came over the hedgerow only to have one tank bog down, 1 bailed and 1 destroyed by defensive fire. I lost one team in the attack, but counter-attacked killing off 4 King Tigers out of 5. We decided to stop it there after about 20 minutes of play time.



6-1 win to me. The match up couldn't have been more favourable to me. Still the list had fared surprisingly well in the previous game with a 5-2 loss and it had been only a dice throw away from a victory for the King Tiger list.

The last game for day one was No Retreat and I had to play against a Finnish infantry company on terrain that had quite a bit of forest on one flank where the Finns could move easily. Luckily I got to defend and placed my artillery so it was hidden from sight. One infantry platoon went into defensive positions on the forest on my left flank while a Hellcat platoon stayed in Ambush. I placed one observer in the town with a view over most of the table and one in the forward forest on the left to prevent the Finns from doubling their movement there. I had placed my objective in front of the hill with my arty and my opponent placed the other in the forest on the left flank leaving the town mostly out of game.


The Finns started with a Pioneer and a Jääkäri platoon on my left flank and another Jääkäri platoon on my right.



Right in the beginning of the game I was able to get in two Time on Target bombardments in with one landing on the packed Pioneers and KV-1s and one landing on the Jääkäri platoon on the right. Nice start that thinned their lines fast.


At this point I forgot I had the one observer in the forward woods and he got killed by the Pioneers. Obviously my basing was close enough to the forest so that I didn't realize he was there until I had stopped my movement.


 I got my first reserves and moved up a Hellcat platoons security section on my right flank into the village to slow any attack down with .50cals. At this point my AOP got shot down by a Stuka making it a bit harder to call in arty. I managed to cause more casualties to the Jääkäri platoon on the right which buggered off the table after failing a morale test.


A platoon of BA-10s had moved into town and effectively blocked my Hellcats from being able to move to support my left flank when needed. I brought in my recon jeeps to lift their GtG and blast them off with .50 cals and artillery. I destroyed two, but the platoon still stayed on the table. Meanwhile on the left flank the situation was building up with a Pioneer platoon and a Jääkäri platoon bearing down on my position with KV-1s ready to support.



I decided it was time to start destroying more platoons and popped out one Hellcat platoon to shoot down the escaping BA-10 and the other Finnish AT platoon. I destroyed the BA-10 and the AT guns, while managing to smoke out the other AT guns on my left flank.


I did however leave my cats in sight of the Finnish artillery observers who called in arty in my position bailing out two tanks. An AA gun added insult to injury by destroying one tank. Luckily I made my morale test and the platoon stayed on the table. After remounting the tanks the platoon moved into safety to deny my opponent any points.


At this point the situation was getting desperate for the Finns who moved in to attack my position with the Pioneers who were supported by fire from the  KV's and the Jääkäri platoon. Still at this point I already had another infantry platoon coming up to support and the first one was firmly dug in. Defensive fire beat back the attacking Pioneers who failed a morale test and left the table. On my turn the other Hellcat platoon came in from Ambush and destroyed a KV-1.




In the last turn the final Jääkäri platoon made a futile effort to assault my position only to be shot up and beaten back. Next turn my opponent failed his company morale and it was all over.

 
This was a match up that I certainly didn't want to play against in the first place. FV infantry can be a pain to fight against with my list as I don't have too many stands and can't afford to lose many of them. My artillery performed well and I managed to pick off his platoons one at a time. At the same time I was able to deny his artillery any targets for most of the game and came out relatively unscathed. The Hellcats were also performing quite nicely. In the end a clear 6-1 win where I only lost one Hellcat, one Jeep, an artillery stand and one artillery command stand.

I ended the first day in second place which was quite a big surprise as this was my first Flames of War tournament. Next day didn't look so promising though as I was going to be facing a Soviet tank horde played by our ETC team captain. More to come later.