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Näytetään tekstit, joissa on tunniste Red Devils. Näytä kaikki tekstit
Näytetään tekstit, joissa on tunniste Red Devils. Näytä kaikki tekstit

torstai 19. maaliskuuta 2015

Bolt Action Gameday at the club

We held a Bolt Action Gameday at my club the past weekend to give new players a chance to try the game and for older players to try out some themed scenarios. I had promised to put together a scenario pitting British Airborne against German defenders somewhere in France during 1944. In addition to that there were three other tables ready for players and we did have quite a nice showing of people new to the system and to our club as well.

More pictures can be found through the blogs of other members of the club; Juha (who supplied most of the Germans for my scenario) and Mika.

In my game the British were making a nighttime attack on a German HQ and Radar station in an attempt to destroy them and capture some important personnel. Loosely based on one of the scenarios in the Battleground Europe booklet. The Brits would start with a small force coming on the table and reinforcements being able to come in from any table edge, while the Germans would only have a small garrison in the area with reinforcements starting to come along one table edge when the attacking Brits were spotted.

It was quite fun to just Umpire a game for a change instead of playing. Nice to add some element of surprise and random events to battles and see how the players react. I wanted to create a Commando style game with loads of action and in the end it did prove to be quite a bloody battle with the result hanging in balance literally until the last throw of dice.

The Germans started with two Feldgendarmerie squads guarding the chateau and with an AA cannon positioned on it's roof to provide cover from marauding allied airplanes.




The Red Devils start their attack and move in with two squads towards the chateau with a third going for. However they seem to have been delayed while moving towards the objective as the sun starts to rise already on turn two leaving the units out in the open in clear sight of the AA cannon, which starts firing on the attackers. Brits got quite unlucky with the dice roll to see when the night would end with daylight coming at the earliest possible moment.


Eager to escape the fire from the German AA an airborne squad dashes forward to engage the defending Jerries in hand to hand combat. With the Feldgendarmerie being more accustomed to catching AWOL soldiers than to real fighting the results were quite clear. Another squad opens up on the AA killing the crew with some lucky shooting.



As the alarm has now been sounded a 6pdr is brought into action to guard the road leading to the Chateau and not a moment too soon as German reinforcements start arriving almost immediately after the alarm is sounded. Goes to show that good drill can pay off as the Germans show up at the earliest possible opportunity. The 6pdr fires a good shot at the first 251 coming in and promptly blowing it up forcing the occupants to dismount and take casualties.



One Airborne squad has made it's way towards the radar station and set up explosives ready to destroy the building. Some surrendering Germans are taken in for questioning.


Airborne reinforcements start rushing in towards the Chateau to secure it before any more Germans arrive. One Jeep gets shot to pieces by a Universal Carrier that shows up along the road behind the destroyed Hanomag.



Catching a glimpse of some of the VIP's occupying the Chateau one Red Devils squad rushes forward to capture them and bring them to justice.



With the radar station destroyed and the Brits starting to make their escape with their captives the Germans start to move up with haste to stop them. One Hanomag speeds up on the flank with the troops inside it dismounting ready to attack the Brits.


The remaining Feldgendarmerie squad tries to get to their captured superiors only to be destroyed by the defending airborne soldiers.



The dismounted grenadier squad moves in to secure the captives killing all the offending Brits. However danger is far from over with one more British squad moving in after dealing with the radar station. The Germans in turn are wiped out by the attacking Brits.




With the battle hanging on an edge Sgt. Steiner with his squad of veteran fighters rushes in to assault the Devils who are still recovering from the previous close combat. They are just in time and manage to free the captives yet again. At this point both forces were on the brink of destruction and the British player accepted defeat as his last infantry squad was destroyed.


This was a really enjoyable game to Umpire with loads of action going on at all times. Both sides had their share of bad luck with the British early attack being hampered with the coming day and quick German reinforcements and later with the Germans being unable to hit the Brits with their fire. British PIATs performed well destroying multiple vehicles despite usually needing 6s to hit. The game really hang in balance and had the last ditch German assault failed, the Red Devils would have been able to escape with their captives and take seize the day.

In addition to my game there was a Winter War game with Soviets attacking a Finnish defence line, a scenario based on the final battle in Saving Private Ryan pitting a mixed force of Rangers and Paras against SS and a Pacific battle with Japanese troops making an assault over a river against USMC defenders. Forgot to take pictures of the last scenario, but there are some pics of the amazing basing done on the Japs.










maanantai 27. lokakuuta 2014

Heavy weaponry for the Devils

I'm back at the painting table and going live with the first finished things! These are actually not the first ones I've painted after the pause, but the first ones I've managed to base up. Two 15mm Prussian battalions waiting for basing as well as a few bases of 28mm Napoleonic Brits.

However here is the heavy artillery for my Red Devils. A 6 pounder for countering those ever increasing numbers of tanks in our games and a 75mm Howitzer for removing any unit that gets too comfortable in a building or the like. This should see the Red Devils finished for quite some time. I still have a few odd minis and an extra squad blister that I got, but they won't be needed in games so I'm going to leave them for later when I'm tired of everything else :)


The broken wall that the 6pdr crew is using for cover is made from crafts foam and scored with a pencil. I'm not 100% sure I like the colour so I might have to tweak it a bit later on. Still perfectly good for gaming and carrying that 'Hard Cover' save around all the time :P



On the howitzer I actually had to do some fixing as the standing crew man was missing part of his arm. A little bit of green stuff and a hand from some Victrix box provided a nice quick fix. It was actually the first Warlord mini that I had any issues with.



Finally one extra PIAT toting man from Artizan Designs and the Warlord rulebook exclusive mini that I got from a fellow club member Juha.




maanantai 20. lokakuuta 2014

Bolt Action: Hold Until Relieved

I'm back from the last grouse hunt of the year and back to blogging and other wargames related things.


I played another game of Bolt Action with the Red Devils again, this time against Fallschirmjägers in a more urban setting. I was set up for defence, which really suited me well as I could get in good positions and let the Germans advance within the range of my SMGs.

Red Devils:
HQ
FOO
Sniper
MMG
Flamethrower
3 Full squads.

Fallschirmjäger:
HQ
Sniper
MMG
Panzerschreck
3 Full squads
Kubelwagen
Opel Blitz
Sdkfz 251


The crossroads next to the church were chosen as the objective area. I set up one squad of paras in a house across from the objective and the sniper team in the church tower.




 I brought in my reinforcements from both flanks to stop the Germans from moving in from the sides.


 One German squad moved in towards the objective mounted in the Opel Blitz only to be gunned down by the British MMG that had moved up towards the objective. With their truck destroyed the squad dismounted across the road.


 Meanwhile the sniper in the church tower had managed to pin down the single footgoing German squad on the right flank. They failed their command rolls for a few turns in a row which effectively left them out of the fight. The FOO distinguished himself by managing to order an artillery strike on top of the squad on the right flank. Luckily they escaped mostly without a scratch and only took a pin marker. However they did throw a FUBAR roll on the next turn retreating out of the building.


 With time running out the Germans made a bold move towards the objective with the 251. Not wanting to wait for the British Flamethrower to open up on them a squad of Fallschirmjägers dismounted only to be fired upon by one Para squad and a MMG which took out most of the squad.


 The two transported units hunkered down in the ruins next to the objective.


 In the end I held the objective with two squads well dug in around the objective and the far left squad being well pinned down after multiple turns of firing. However the British casualties were light with only the sniper and flamethrower teams losing men and couple of riflemen going down from the leftmost squad. The Germans ended up losing both their transports and two squads.